June 2013 — Present
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Lighting TD at MPC
Using the studio’s proprietary 3D packages to recreating the accurate lighting environment that was used at the time of live shooting by placing digital lights in 3D space, defining material properties, painting and/or modifying Hdri imagery, working with shadows, reflections and refractions of different materials, managing renders in various passes and compositing the rendered elements together into the final output on mostly node based tools. Visual and analytical problem-solving in 3 dimensional space as well as the entire production pipeline. Solve existing problems and predict potential problems along with possible solutions. Conduct sessions with the junior Artists to provide in depth insights into the technicalities, aesthetics and using available technology to advance and become a better TD. As with all specialties, working on projects of varying visual style, ranging from stylized to hyper-realistic characters and environments.
Using Maya to develop 3D light rigs for fantastical stylized environments, sets and characters; tweaking shader properties, creating passes, launching sequence renders and troubleshooting.