Academic Coordinator of the Game Production Course
April 2013 — Present
Developing and coordination of the pioneering Game Production course at the SAE Athens campus.
The “Game Production” course is designed with a modular approach in order to be able to adapt to this fast pace evolving relatively new industry. The main idea of the curriculum is to create a course not only able to create individuals of high integrity and knowledge of the craft of making games, but to also give the tools and insight on the game development process in order to arm the students with skills needed for a modern production pipeline, of any size.
Students should be able to design a game, test the games rules, research the platforms and technologies the game will use and be implemented on, and hire, manage and outsource any individual needed for the project to be completed.
On top of that the students will be equipped with the scientific basic knowledge of computer science, psychology of players, theory of fun, project management, sensations and perception of the human mind & body and be able to start-up their own teams and projects right out from the beginning of their career.
Students will also dive into the depths of the game development business, learn the paths to entrepreneurship and how to pitch their ideas to publishers, crowd-funding or even publish their own work or the work of others by creating a publishing label.