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Nate Schaumberg

Nate Schaumberg

Senior Producer


San Francisco, CA

Senior Producer at Zynga






Senior Producer

I have filled many different central roles at Zynga as a member of the Network Operations, Central Program office, and Business Services teams. In these roles I have been involved in owning key process initiatives largely focused on streamlining cross organizational coordination and optimizations around partner teams and shared services. Key contributions include:

- Managing program to establish service catalog for game studios in collaboration with finance, platform team, shared service providers, and partner teams.

- Leading development and adoption of company wide game life cycle tool, processes, and reports.

- Managing maintenance and content governance for in collaboration with web developers and content providers for all of Zyngas web domains.

- Drove and maintained process for all cross-organizational game launch requirements.

- Managed partner support for multiple games as they transition through the launch process from design to live.

- Managed various projects to integrate new platform services into new and existing games.

- Owned infrastructure provisioning process for all new games launching in Zyngas datacenters.

Career medium 01
Career medium 02

Bigpoint Inc

Senior Producer

At Bigpoint, I operated as the Product Owner and Team Leader for cross functional teams of developers creating free to play browser based Unity 3d action games.

- Responsible for product backlog, product vision, and overall quality for free to play browser games developed using Unity 3d.

- Worked with Design, Art, and Engineering groups to define, document, and implement gameplay features.

- Managed monetization scheme, which balanced paying users against non-paying users.


Planet Moon Studios

Senior Producer

During my time at Planet Moon I played many roles, though most of the time that role was Senior Producer. As an independent developer, much of this role revolved around managing two way relationships between publishers and the studio. Projects included After Burner: Black Falcon, Smarty Pants, Disney's Tangled, and a handful of unannounced and unpublished games.

- Managed scope, schedules, and leads groups for multiple projects from pitch through ship.

- Managed relationships with publishers regarding license, schedule, scope, milestone communication and deliverables.

- Implemented extensive production process improvements and tools to standardize development across the studio which improved team performance, and reporting of project status to teams, management, and publishers.

- Worked with team leads to define, document, and develop gameplay prototypes and consistent feedback loops in a playtest driven production environment.

- Managed and mentored production staff.

- Led UI strike team on rapid concepts and functional prototypes for Kinect interfaces.

Career medium 03
Career medium 05

Crystal Dynamics


- Managed schedule and dependencies for internal shared asset and art teams including environment artists, animators, character modelers, object modelers, cinematics, concept art, and UI.

- Resolved design and art conflicts through implementing a process for time boxing level creation, giving the art teams a predictable workflow in a design driven environment.

- Managed distributed development team for pre-production of Tomb Raider 10th Anniversary Edition.



Associate Producer

- Managed asset and milestone tracking on many different fronts including art pipeline and technical deliverables.

- Managed internal relationships with QA, PR, Marketing, Voice, Licensing, and Legal.

- Implemented gameplay balancing criteria and methods, build status, and versioning.

- Organized multiple internal and external focus groups and usability tests.

Career medium 06

Accolade / Infogrames

Assistant Producer

Cogswell Polytechnical College

Computer and Video Imaging