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Jubin Dave

Jubin Dave

Digital Supervisor

Rhythm & Hues

Digital Effects Supervisor | Software Engineer | Team Builder | Mentor

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Rhythm & Hues

Digital Supervisor

• Managed hundreds of artists, supervisors, and pipeline TDs over 5 locations.

• Managed the allocation, scheduling, usage and cleanup of render, bandwidth and disk resources as well as enhancements to cloud render processes.

• Liased with clients/vendors on set photography turnover, color management, and deliverables of 100s of TB of data.

• Collaborated with production staff on bidding, scheduling, and resource management.

• Directed technical support staff on workflow optimization and tools creation.

• Data mining of 1000s of internal software requests spread over 10 years & 11 personnel into an actionable list of 150 tasks assigned to 2 current software engineers.

• Supervised asset creation on aesthetic and technical fronts.

• Supported CG supervisors from initial shot setup to final execution.

• Wrote tools to integrate 3rd party software into production pipeline, (e.g. proprietary image handlers for Nuke).

Credits:- Percy Jackson: Sea of Monsters, Alvin and the Chipmunks 3

Career medium 02
Career
Career medium 06

Rhythm & Hues

Lighting/Lookdev supervisor

• Responsible for setting up lighting methodology and tools.

• Supported Animation, Sequence and Compositing supervisors to streamline shot lighting work.

• Supervised artists on asset creation.

• Worked with software staff on new feature rollout.

Credits:- Hunger Games, Red Riding Hood, Cabin in the Woods, etc.

Career

Rhythm & Hues

Massive Lookdev Lead

• Solely responsible for implementing crowd lighting pipeline.

• Collaborated with modelers, technical animators, and crowd TDs on asset optimization and transfers.

• Work was profiled in a Siggraph 2006 course: "The Chronicles of Narnia: The Lion, The Crowds and Rhythm and Hues".

Credits:- Golden Compass (Oscar® for Best Visual Effects), Chronicles of Narnia (nominated).

Career medium 04
Career
Career medium 04

Rhythm & Hues

Sequence Supervisor

• Started the sequence lighting/compositing program at our India facility. Mentored a neophyte team of lighters and compositors.

• Delivered high quality work on schedule. Worked with production management to set and meet deadlines.

• Highly involved in ensuring that backend job tracking and asset databases were functioning remotely.

• Actively managed limited queue, bandwidth, and disk resources. Setup a template for all other sequences to follow.

Credits:- Night at the Museum, Garfield 2

Career

Rhythm & Hues

Lighting/Lookdev TD

Credits:- Elektra, Garfield

Career medium 02

Rhythm & Hues

Senior Software Engineer

• Design, implementation, enhancement, and quality assurance of rendering software (400K+ line C++ codebase) used in the creation of special effects.

• Implemented new rendering features like photon mapping, subsurface scattering, multiple layer output, etc.

• Extensively refactored codebase to follow object oriented principles, removed extraneous unused code.

• Revived the internship program. Tasks involved pre-screening, interviewing, mentoring interns, university outreach programs.

Credits:- Mystery Men, Xmen 2

Career

CMC Limited

Software Engineer

• Assisted in design, development, porting, and maintenance of core Computer Graphics APIs (PHIGS) on DOS, OS/2 and UNIX based platforms for C and Fortran bindings.

Career medium 06
Career

University of New Hampshire

PhD candidate, Computer Science

University of New Hampshire

Master of Science (MS), Computer Science

University of Mumbai

Bachelor of Engineering (BE), Electronics Engineering