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Jared Skold

Jared Skold

San Francisco, us Software: Maya, 3ds Max, ZBrush, Unreal Engine, CrazyBump, Photoshop, After Effects, Perforce, Office, Jira, DevTest, Bugzilla Skills: - High / Low poly environment and prop modeling - UV mapping, texture painting, and normal map generation - Level design, lighting, rendering, and interfac...


2K Games

Capture Specialist

Titles: “Civilization VI” (2016), “XCOM 2” (2016)

• Captured gameplay footage and screenshots to specifications for development of media assets (trailers, devs diaries, b-roll, social media, etc.)
• Coordinated with teammates to compose shots that demonstrate specific actions, key features, and visuals
• Integrated feedback from A/V Production and Art Director, with a focus on composition, camera movement, action, light, and color

The Art Institute of CA-San Francisco

Bachelor of Science, Game Art

Sledgehammer Games

Development Tools Analyst

Titles: “Call of Duty: Advanced Warfare” (2014)

• Executed test plans and matrices for game and tools throughout development phases (Single/Multiplayer; XB3, PS4, PC)
• Performed daily in-depth checks of development tools (including level editor, asset management, art creation tools, etc.)
• Compiled daily status updates on tools for management and development team
• Worked directly with development team on various task requests, including building and testing tools for new feature implementation
• Performed ad-hoc testing for game, focusing on multiplayer online functionality and DLC
• Documented issues using Jira and performed regression testing

Toys For Bob

Quality Assurance Tester

Titles: “Skylanders: Trap Team” (2014)

• Worked as part of internal QA team to ensure daily stability of game (Single/Multiplayer)
• Excecuted test plans with a focus on functionality, balance, performance, interface, art, and sound
• Identified and documented defects in software and hardware using DevTrack
• Assisted the Production/Development team in tracking down issues

2K Marin

New Job

Titles: “BioShock 2” (2010), “The Bureau: XCOM Declassified” (2013)

• Worked as part of internal QA team to ensure daily stability of game build/code (Single/Multiplayer; 360, PS3, PC)
• Ensured daily stability of tools (Unreal Engine 3) for use by development team
• Worked directly with development team to isolate issues and verify fixes
• Assisted with tasks as requested by engineering, level design, art, audio, and P/D departments
• Created and uploaded ISOs for external QA teams
• Helped manage TestTrackPro database

Electronic Arts

Online Tester

Titles: “Rock Band 2” (2008), “Rock Band Track Pack Vol. 1” (2008), “AC/DC LIVE: Rock Band Track Pack” (2008)

• Identified and isolated defects in pre-release software (Single/Multiplayer; 360, PS3, PS2, Wii)
• Ran test suites, focusing on network connection tests
• Reported and tracked issues in bug tracking system
• Verified fixes and performed regression testing