GSN (TV & Games)
Software Engineer (Web)
November 2013 — Present
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Software Engineer at GSN Games
Mixing engineering and marketing expertise to create results driven applications/prototypes with analytics integration and testing to push user growth to new heights.
Working at a very fast pace within an agile development environment on anywhere from 1 to 5 projects at a time on an experienced/award-winning team of around 10 people. While also communicating daily with clients face to face to help drive their applications to be as successful and polished as possible.
Provide client-facing consultation and Web development within startup Web application provider, leveraging Agile iterative development methodology to produce Web functionality in alignment with customer requirements and designer mock-ups.
Collaborate with cross-functional project teams of 10-15, including Web designers and QA testers, to develop Web prototypes, interfaces, and front-end / back-end functionality.
Perform high-caliber testing, defect management, debugging, and fix validation.
Ensure best-practice project / change management and version control through Atlassian and GitHub.
Championed the practice of mocking-up / prototyping designs for client approval before the development phase, substantially improving client satisfaction and delivery success.
Played integral role in training, coaching, and mentoring for 5 new team members, including in-depth introduction to Logic Nation technology stack.
Evaluated and recommended key internal technologies and tools, including Trello for project planning, management, and tracing; recommended Node.js for Web application server.