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Daniele Marino

Daniele Marino

Game Designer

IntEnt Studios Ltd

Game Designer at Real Fun Games

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IntEnt Studios Ltd

Game Designer

Working on unannounced projects.

Career medium 04

Real Fun Games

Design Manager

Real Fun Games is a start-up of interactive and social games for Facebook and mobile. In the design position I am in charge of the game design, managing all the documents (specifics, UI and flowchart). Then I cover tasks as system, monetization and technical designer: creating simulations and prototypes in Excel, tuning the games mainly based on Free2Play model and following the whole development process.

GAME DESIGNER
Real Bingo - Beta (Facebook)
Real Gammon (Facebook)
Real Bingo (Facebook, iOS, android)

Working on unannounced projects.


CONSULTANT GAME DESIGNER
Wind City (Facebook, iOS) by Floor84
Babel Casino (Facebook, iOS) by Mando Productions

Working on unannounced projects.

Career

Milestone s.r.l.

Game Designer

In the design position I first of all took care of keeping in order the design documentation (docs, menu design and flowchart). Then I mainly covered tasks as technical and system designer: creating Excel simulations and scripting FSM for Menu prototypes, tuning the game, pacing the difficulty ramp, checking DBs and consistency of the game logics. 

Lead Game Designer:
Unannounced Project

Game Designer & Lead Game Designer Support:
MUD - FIM Motocross World Championship (X360, PS3, PC, PS Vita)

Game Designer:
WRC 2 (X360, PS3, PC)
SBK Generations (X360, PS3, PC)
WRC 3 (X360, PS3, PC)
WRC: the game (iOS)

Career medium 01
Career
Career medium 02

Milestone s.r.l.

Quality Assurance

I started as in-house QA Tester, credited on several projects, through this job I learned how the development of a videogame is conducted, its timing and processing; I understood the videogame industry roles and how to work in a team.

Credited in:
.Superstars V8 Next Challenge (X360, PS3 and PC);
.SBK X (X360, PS3 and PC).
.WRC (X360, PS3 and PC).
.SBK 2011 (X360, PS3 and PC)

Acquired Knowledges
Xbox 360 and Playstation 3 SDK for testers
TRC / TCR
Mantis Bug Tracker
Test Cases creation

Career

Global Game Jam 2010

Game and Level Designer

The Global Game Jam is an extension of the "game jam" concept, which was popularized by the Indie Game Jam. In a game jam, participants come together to make video games in a small team on a complete game project over the course of a limited time period (three days). The brief time span is meant to help encourage creative thinking to result in small but innovative and experimental games. The yearly event is an initiative of the International Game Developers Association (IGDA) Education Special Interest Group (SIG).

Credited as Game Designer and Level Designer in the project Chalk Dust (XNA game).
http://www.globalgamejam.org/2010/chalk-dust

Career medium 04
Career
Career medium 02

University of Rome "La Sapienza"

Collaboration Scholarship based on merit

My assignment, for a duration of 150 hours per year,
consisted in managing the computer laboratories
and the customer service - SORT (tutoring and orienteering
service) of the faculty of Philosophy.

Career

Libera Università di Lingue e Comunicazione IULM

Master, Digital Entertainment Media & Design

Università Cattolica del Sacro Cuore

Master of Arts in Philosophy, Social Ethics

Università degli Studi di Roma 'La Sapienza'

Bachelor of Arts in Philosophy, Philosophy of Language